make something that makes something (that isn’t a game)
This talk from the 2014 procedural content generation game jam advocates for participants to think more broadly about the consequences of what they will make and encourages wild experimentation, to...
View Articleunderstanding our past to improve our future
This talk was given at the symposium on procedural content generation at ITU Copenhagen, November 2014. It outlines the major motivations for doing research in PCG, identifies historical trends, and...
View Articlethe power and peril of PCG
This talk was given at the 2015 AI Summit at the Game Developers Conference. Julian Togelius and I were asked to give a 40 minute overview of academic research in procedural content generation. It...
View Articlesocially responsible game education
This talk was given at the Education Summit at the 2015 Game Developers Conference. In it, Jane Pinckard and I advocate for treating issues of diversity and inclusion throughout a game curriculum,...
View Articlecan computers be feminists?
This talk from Different Games 2015 was part of a panel presentation along with Amanda Phillips, Tanya Short, and Michael Cook. The panel prompt was: “can computers be feminists?” In this talk, I argue...
View Articleprocedural feminism
This talk was given as part of an invited panel on the topic of “Gender Play” at Extending Play 2015. In it, I discuss the politics of procedures. It is based on a talk I had given earlier in the year...
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